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jan torpus |
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contact / CV + work list / PUBLICATIONS | ||
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projects > Media art / art and design research | ||
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“MITWELTEN. Media Ecological Infrastructures for Biodiversity.”, Design research project, Basel 2020-24. |
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“Technology - Human - Design: Paradigms of Ubiquitous Computing”, artistic research project, Basel 2019-22. |
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“Designed immediacy. Atmospheric experience in an affective-responsive environment”, artistic research project, Basel 2015-17. |
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“Ubiquitous Computing for knowledge transfer, exhibition design and museum operations”, applied design research project, Basel 2015-17. |
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“affective environments”, interactive Art installation, Basel 2014/5. |
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“Mediating the Future in Exhibitions”, design research project, Basel 2012. The team developed, dramaturgically staged and evaluated a tangible info space with a ubiquitous computing approach for a museum. Academy of Art and Design IDK HGK FHNW in collaboration with the Museum of Communication Bern, iart-interactive AG and Element Design GmbH. Subsidized by the Commission for Technology and Innovation (CTI). |
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“The Use of Biofeedback For a Human-Centred Approach to Improving Cardiovascular Magnetic Resonance Imaging", interdisciplinary resarch project, Basel 2011. The team developed audio-visual interactive biofeedback interfaces for applications in hospitals. Academy of Art and Design IDK HGK FHNW in collaboration with the University Hospital Basel, Radiological Physics. Subsidized by the Swiss National Science Foundation (SNSF). |
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lifeClipper3, game-like immersive outdoor augmented reality art project, Basel 2009-2010. The implementation of parallel worlds, which form reference layers with alternative logic and dynamics, question visitors' perceptions and offer them an opportunity to experience other dimensions. The game-world is mainly built on the combination of three types of systems: a location-sensitive system, an iterative climate circle and an emergent AI ecosystem. Subsidized by local cultural funds and supported by the IDK HGK FHNW. |
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lifeClipper2, design research project, Basel 2006-2008. lifeClipper2 is the continuation of the art project lifeClipper in the applied design research context. The development of a design vocabulary and the necessary technical equipment for applications in the fields of tourism, game and architecture visualization are the main goals of this project. Academy of Art and Design IDK HGK FHNW. Subsidized by the Commission for Technology and Innovation (CTI). |
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AR-Habitats, additional part of the design research project "living-room2", Basel 2008. AR-habitats offers a selection of habitats – game-like immersive AR-applications optimized for daily home use. Habitats can be educational, entertaining, therapeutic, travel related and many more options. The project AR-Habitats simulates a possible future market for commercial AR applications. Academy of Art and Design IDK HGK FHNW. |
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living-room2, design research project, Basel 2005-2007. |
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TelcomGallery, interactive art installation, Basel 2005. |
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lifeClipper,
immersive outdoor augmented reality art project, Basel 2004. |
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living-room1, design research project, Basel 2003. Different aspects of augmented reality get examined in a clearly defined studio situation from a design and room perception point of view. The choreography is dependent on user interactions in the real world (position and direction) and focuses on the borderline between real and virtual worlds. Academy of Art and Design IDK HGK FHNW . Subsidized by the Swiss National Science Foundation (SNSF). |
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affectiveCinema2, interactive video art installation, Basel 2002. The order and parameters of image and sound shown on a video are influenced according to the visitor’s measured emotional response to displayed video clips. The visitors see more important video scenes the stronger they react and therefore understand more of a secret system, where abstract characters and objects tell a story of social dependencies and connections. Subsidized by local cultural funds. |
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affectiveCinema1,
interactive video art installation, Basel 2001. |
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Las meninas, artistic CD-ROM, Basel 1999. |
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Gender Media Art (GMA), artistic CD-ROM, Amsterdam 1998. |
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